سلام.
#include <iostream>
#include <vector>
enum State
{
RUNNING,
READY,
BLOCKED
};
const uint32_t INTERRUPT_TIMER = 1;
const uint32_t INTERRUPT_IO = 2;
const uint32_t INTERRUPT_NETWORK = 3;
struct Process
{
int id;
int state;
int priority;
};
struct VirtualMemory
{
int page_size;
int num_pages;
int *pages;
};
class Kernel
{
std::vector<Process> processes;
VirtualMemory memory;
public:
Kernel()
{
processes.reserve(10);
memory.page_size = 4096;
memory.num_pages = 1024;
memory.pages = new int[memory.num_pages];
// Initialize other components...
}
void create_process(int id, int priority)
{
processes.emplace_back(Process{id, 0, priority});
// Additional logic for process creation...
}
void schedule_process(Process *process)
{
// Implement your scheduling algorithm here.
// For example, a simple round-robin scheduler:
Process *next_process = nullptr;
for (Process &p : processes)
{
if (p.state == READY)
{
next_process = &p;
break;
}
}
if (next_process != nullptr)
{
schedule_process(next_process);
}
// Set the process state to RUNNING.
process->state = RUNNING;
}
uint32_t get_interrupt_type()
{
// Placeholder implementation.
// You should replace this with your actual logic.
return INTERRUPT_TIMER;
}
void handle_interrupt()
{
uint32_t interrupt_type = get_interrupt_type();
// Handle different interrupt types...
switch (interrupt_type)
{
case INTERRUPT_TIMER:
// Handle timer interrupt...
break;
case INTERRUPT_IO:
// Handle I/O interrupt...
break;
case INTERRUPT_NETWORK:
// Handle network interrupt...
break;
default:
// Handle other cases...
break;
}
}
int main()
{
Kernel kernel;
// Your main program logic...
return 0;
}
};
int main()
{
// Instantiate the Kernel and start your program.
Kernel myKernel;
// Your main program logic...
return 0;
}
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